ISP

ISP

Tuesday, January 17, 2017

Xin Sheng - Unit Spotlight: Trinity Alliance

Three Kingdoms Lancers
(2017 posted, 2022 updated)

I built this unit based on the Romance of the Three Kingdoms, and my love of the Wu. Storyline-wise, this is a reinforced battalion of Liao, wherein the unit commander is a huge study of Davion war tactics. Mostly because I had a Templar unassigned that came to me missing an arm, and it took like two years before I replaced it. Originally I called the unit Warrior House Wan Kuei but as time went on, I kinda stepped away from it as a Warrior House and moved into a flexible line unit. Each company is 12 'Mechs, and then one squad of Ying Long BA and two squads of Fa Shih BA.

I painted each base w/a color indicating company per which of the three kingdoms the unit "belongs" to, and later added an ink wash to dampen down the green.

Paints used - white primer, Citadel Scorpion Green, Citadel Sunburst Yellow, Chaos Black cockpits, standard array of gunmetal, laser colors.

Capellan Confederation, Three Kingdoms Lancers
Unit Commander -  Sao-shao Lu Xun
Aide de Camp - Yi-si-ben-bing Sun Jian
Location - Tikonov
Strength - Reinforced Battalion

Company of Wu

Wu Command Lance
TLR1-O Templar: Sao-shao Lu Xun
LHU-3C Lao Hu: Yi-si-ben-bing Sun Jian
JN-G8A Jinggau:Zhou Yu
TSG-9J Ti Ts-ang: Gan Ning



Wu Bravo Lance
HEL-4A Helios: Zhou Tai
HUR-WO-4RO Huron Warrior: Lu Meng
D9-G9 Duan Gung: Huang Gai
LCT-5V Locust: Daqiao


Wu Charlie Lance
TSG-9J Ti Ts'ang: Sun Ce
MTS-S Tanglang Sun Quan
MEB-10 Ebony: Sun Shangxiang
Mortis: Xiaoqiao



Company of Wei

Wei Command Lance
TNZ-N1 Tian-zong: Sang-wei Xiahou Dun
PLG-4Z Pillager: Zhang Liao
PLG-4X Pillager "Anvil": Wang Yi
Y-H10G Yu Huang: Cai Wengi


Wei Shadow Lance
MAD-5L Marauder: Cao Cao
ARC-7L Archer: Zhen Ji
SHY-3B Shen Yi: Cao Ren
KSC-4L Koschei: Cao Pi


Wei Charlie Lance
AKU-2XK Akuma: Dian Wei
Y-H10G Yu Huang: Xun Yu
EMP-6L Emperor: Pang De
LHU-3L Lao Hu: Zhang He


Company of Shu

Shu Command Lance
Warhammer Lich: Sang-wei Zhuge Liang
PEN-2H Penthesilea: Liu Bei
MS1-O Men Shen: Guan Yu
TR2-X Wraith: Zhang Fei


Shu Shadow Infiltrator
PXH-4L Phoenix Hawk: Zhao Yun
SYU-2B Sha Yu: Ma Chao
ABS-3L Anubis: Xing Cai
WSP-3L Wasp: Wei Yan


Shu Shadow Support
RVN-4L Raven: Guan Yinping
RVN-4L Raven: Bao Sanniang
RVN-4L Raven: Yue Ying
RVN-4L Raven: Pang Tong


3KL Infantry Support


4th Tau Ceti Rangers/Tau Ceti Hussars

Part of the "Citizens Honored Division" from the Field Manual: Capellan Confederation, the 4th TCR was a former SLDF unit-turned-mercenary long in the employ of House Liao. As of the Field Manual: Capellan Confederation, and the Xin Sheng movement, they accepted Liao's proposal to become a House unit proper. In the Dark Age/Age of Destruction/IlClan era, they exist as the Tau Ceti Rangers.Their tactical doctrine changes later in the timeline to be more light and medium, but this is a 4th SW/Civil War/Jihad kind of force by default.

Built with Catalyst plastics, except the Fa Shih.


Capellan Confederation, Tau Ceti Hussars
Unit Commander - 
Aide de Camp -
Location -
Strength - Augmented Battalion

Sunday, January 1, 2017

State of the Sphere: 2016 Recap

Wow, I have absolutely dropped the ball on keeping the BlogSpot updated. I blame Facebook and Instagram for that. Since I can just upload game photos as we go on the FB, and any works in progress usually get thrown on IG as I go, I tend to forget to head over here and do the thing.

But, like all things, here I am for a fresh start on the first day of a new year. And the best way to start off a new year, full of new gaming opportunities, is to take a look back at what has already transpired.

We played quite a few great BattleTech matches this year, including finishing up the campaign for Outreach between the Word of Blake and Wolfs Dragoons. Technically, there is probably one or two more games we could work in there, guerilla mop up and whatnot, but with how absolutely convincingly the Word has won in each step, that's really up to them. Regardless, in any future larger campaigns (more on this below), this planet will be under Word ownership and much more intact than in canon, as the Light of Mankind never had to exercise the "orbital strike" option to win.

Another big event for us was the annual Waterly Memorial, which we split into two days. We only did BattleTech on one evening, as the second was spent more with Magic than anything, but for what it was, we really had a lot of fun. Just wish there wouldn't have been such... interpersonal messiness... Which kind of was a problem the second night. It is what it is though.

Jesse, Sean, and I had a great chance to pre-finalize beta the Nachtfalke rule set. I really think the changes we made allow for so many different tactics when we get a larger, six person going. I can't wait to see if anyone tries a tank or infantry rush, but especially anyone using Capellans and Fa Shih mine-droppers. That would be brutal, especially in the mountain passes. Clan forces have been balanced enough that, whilst they can be powerful, they won't dominate the early game and by the time they really hit their stride, smart Inner Sphere players should be able to stand toe to toe with them.

Mentioning the Clans brings me to what I would call the biggest miss of 2016. Sean has spent a lot of time working on his Davion force, and we honestly haven't played a lot of Inner Sphere games. That's my fault. I've been building a ton of Clan stuff since I already have a score of IS units, and of course, that makes me want to play games using them more. But, I promised to help put together a Chaos Campaign/warchest type multiplayer campaign with the FedSuns taking on Liao for Tikonov and I think we're all excited to get that.

Which brings me to where I mentioned larger campaigns. I think I'm at the point where I've given up on the idea of a 5th Succession War as a solidly coherent campaign, which is ironic now that I have both Interstellar Operations and the Campaign Companion books. The biggest concern I have with a 5th SW is the need for an entirely neutral GM. There is no way we can set it up and not metagame - having read all of the Jihad books, and knowing my players the way I do, I don't foresee any way to make a massive house on house on house campaign work without suspension of disbelief and not using outside knowledge. I know how much of FM Updates is BSed by the houses (Davion overestimating, Steiner underestimating, the Word not even close to releasing their full force strengths, etc), and what little kernels of plot threads turned out to be important points vs which ones were red herrings or just never really went anywhere over the years and the turnover rate of writers. There is always using the abstract combat system and a crap ton of tables, yet that rarely feels like true BattleTech to me. So meh, we're on hold there. At the same time though, pick up games get old unless we're working with new players and I really would like to see some worlds change hands. 2017, man.

Cheers to the new people I taught in 2016 and woohoo to everyone that will learn in 2017.

ONTO THE UNITS!! Here's where we stand on that;

--4 'Mechs = lance, 3 lances = company, 3 companies = battalion--
--5 'Mechs = star, 2 stars = binary, 3 stars = trinary, 3-5 trinaries = cluster--

Units with "--" are 2017 projects

INNER SPHERE

MERCENARY
26th Royal Tyran (Mechanized) - 4 lances
Khaos Chevaliers - 2 companies (1 'Mech short of 6 lances)
Kuroi Kaze - 3 battalions
--MEKA
--Talon

CAPELLAN CONFEDERATION
Three Kingdoms Lancers - 3 companies (3 'Mechs shy of a full battalion)

DRACONIS COMBINE
1st Genyosha - 1 company
Otomo - 4 lances
--8th Arkab Legion

FEDERATED SUNS
8th (?) Davion Guards (Sean) -4/5 lances

FREE WORLDS LEAGUE
19th Marik Militia - 6 lances

LYRAN ALLIANCE
4th Skye Rangers (Mitch) - 1 battalion

MARIAN HEGEMONY
Praetorian Guard - 2 companies

WORD OF BLAKE
Light of Mankind/SD - 10 level IIs/5 companies

CLANS

CLAN BLOOD SPIRIT
Iota/Zeta Galaxy, Bellicose Guard - 2 trinaries, 1 star

CLAN CLOUD COBRA
Pharaoh Keshik - 1 trinary

CLAN DIAMOND SHARK
Beta Galaxy - 1 star

CLAN GHOST BEAR
Tau Galaxy, 1st Bear Regulars - 5 stars

CLAN JADE FALCON
Turkina Keshik - 1 star
Generic Camo - 4 stars, 3 'Mechs

CLAN NOVA CAT
Lambda Galaxy, Nekoryu Cluster - 2 'Mechs

CLAN WOLF
Alpha Galaxy, 1st Wolf Assault Cluster - 3 trinaries, 2 stars
Beta Galaxy, Silver Keshik - 1 trinary
*Delta Galaxy, Wofkin Keshik - 1 trinary
*Omega Galaxy, The Dark Keshik - 1 star

(* these two Galaxies utilize Wolf-in-Exile paint schemes, not as in any ties to said Exiles, but because I preferred their coloring more than standard Wolf markings.)