ISP

ISP

Thursday, August 4, 2011

Manei Domini

This came up recently during a game (that didn't involve the Word of Blake) and I've been working on a way to add this without unbalancing normal gameplay too much. From the updated 357th MRD;

Manei Domini - To give the Word of Blake its uniqueness, Manei Domini (Hands of the Master) will be included for players of the WoB's Shadow Divisions, Light of Mankind or Opacus Venatori. These are also available in a more limited fashion to Capellan "Thuggee Domini" in Warrior Houses White Tiger and Rakshasa. To balance out the perks of cybernetics, the tonnage cost of each 'Mech or vehicle is increased by five tons per enhancement, not including the free perks;

"Free" Cybernetics
Cosmetic Enhancement
Pheromone Effuser
Prosthetic Limb
Secondary Power Source
Toxin Effuser
Prosthetic Leg MASC - Improves infantry movement to 2 MP, infantry only
Myomer Full-body Implants - Infantry can take an additional point of damage, infantry only

"5 Ton" Cybernetics
Pain Shunt - Pilots may ignore pilot damage from ammo explosion, heat or VDNI feedback, also don't need to make consciousness rolls.
Multi-Modal Cybernetic Implants - If pilot has VDNI, functions as a 2-hex Active Probe, or adds +1 to range if Active Probe already present in unit.
Enhanced Multi-Modal Cybernetic Implants - As above, but adds +2 to existing Active Probe.
Vehicular Direct Neural Interface (VDNI) - Pilot receives -1/-1 to skill numbers. Any time internal structure is hit on their unit, they must roll 2d6, taking a point of damage for every die that comes up 8+.
Buffered VDNI - Pilot receives -1 to Gunnery skill, may ignore the +1 to Piloting rolls for having a small cockpit. Any time a component takes a critical hit, they must roll 2d6, taking a point of damage for every die that comes up 8+. 
Triple-Core Processor - Force receives +2 to their Initiative roll for as long as the Manei Domini is on the field.