ISP

ISP

Thursday, August 6, 2015

DropShip Down!

Things had been going so smoothly, too, the Leftenant thought to himself. In a daring raiding action, two lances of Federated Suns MechWarriors had captured an unguarded Clan Ghost Bear Overlord-class DropShip as the Bears were occupied fighting forces from Clan Wolf. Not the original target of the raid, the thought of taking such a prize was in and of itself worth the risk, but that worth increased exponentially when the Leftenant's team found the encrypted Clan Watch files. Whilst none of the members had the cryptology skills to crack the files, Davion MIIO would do so in time.

Unfortunately, neither the Bears nor the Wolves were willing to let the DropShip go so easily. As they began to lift off, both forces launched attacks to bring the Overlord down.

"Incoming!" The Leftenant's second in command called in, but with only enough time for five of the eight MechWarriors to button back up in their cockpits.

As the ship headed towards the rocky coast of one of the planet's many archipelago formations, the Leftenant prepared himself for a tough fight. If we can just hold on, he mused, our extraction team will tip the scales too far in our favor for the Clans to stop us.

So, Saturday night BattleTech was a bit of a hit & miss for us this past weekend. We had five potential players, but it ended up just being the three of us in the mood to go for a game. Because BTech isn't really written for uneven numbers of players, or honestly for more than two sides, we had to do some quick winging of it. We decided to do an extraction scenario, where one force would have to retrieve an object and then retreat off of their map edge. Which then turned into, what if a crashed DropShip contained some valuable intel, and one of the three forces had to protect it from the other two, which are also competing against one another? As usual, we diced off for who would be the DropShip/s protectors. That role fell to Sean, who once again was using the Khaos Chevaliers as a stand in Federated Suns forces. That left Jesse and the Ghost Bears & me with the Wolves to oppose him. We came up with the Feddies fielding 150% of each individual Clan, or roughly 75% of the total opposing force. Jesse and I went with 300 tons, though he selected a total of four at 290 - a Behemoth/Stone Rhino, Gladiator/Executioner, Grizzly, and Solitaire. My 300 consisted of a Tomahawk, Masakari/Warhawk, Rifleman IIC, and an Uratha. That gave Sean 450 tons, for his five 'Mech team - Fafnir, Mad Cat Mk II, Zeus, BattleMaster, and an Imp. We set up a series of island mapsheets. Sorry to the GBs, as most the photos are from the Wolves' side of the field.



The mission was to reach the DropShip (represented by the Pinkie Pie My Little Pony on the map) and retrieve a memory core. Then, the core needed to be escorted off the map. As an added bonus, on the tenth turn, Sean had to roll for reinforcements. On a six, they came in and wiped the floor with the Clans. Turn eleven, it would have been a five or six. Turn twelve, four, five, or six etc. A partial victory would go to Sean if his forces survived, total if he destroyed everyone or his reinforcements made it in. Partial victory to any force that retrieved the core, total victory if they made it off the field with it. Total defeat in any other case.



Turn 0, Jesse and I rolled for map edge. I deployed north through the islands, he deployed south through the peninsula. (South end contained the beach house the Wolves won in a Trial of Possession against the 4th Skye Rangers a few years ago, fun fact) Sean did some impromptu scatter rolls (1 or 4 north, 2 or 5 east, 3 or 6 south) for each 'Mech (1-6 for which hex away from the DropShip it started in) to begin set up. Then Jesse and I alternated entering the field after Sean completed. I led in with my Warhawk and planned on using my 7/11/7 Uratha for the recovery. Jesse had his Solitaire but the lack of jump jets on it looked like a problem to me.


Turn 1 went terrible for Jesse. Whilst we were really just moving up to approach, Sean had positioned himself for line of sight. One really lucky 10 pt ER PPC hit, a snake eyes (2) on location, two crits rolled, both hit the gyro = Gladiator/Executioner on the ground.


Turns 2, 3, 4 were mostly movement and opportunity shots. You can see the lines of advancement as we were closing in on the target. My Uratha was bold, counting on a highish TN to protect his lack of substantial armor.

Turn 5 is where it went down. The Uratha made it to the DropShip. We had to pull Pinkie Pie out of the way and use a rubble tile from the hard board city map set to lay out the size the Overlord occupied. The silver Lyran Alliance die represents the core. The Wolves were well on their way to at least a partial victory, provided the Uratha survived...





Turn 6, which it did, long enough to high dive into the deep end of the pool! The Bears needed to reevaluate their Feddie targets, moving onto the Wolf position to steal the core. The Wolves, meanwhile, used their heavier firepower to push the Feddies back. The Fafnir, untouched, engages the Rifleman IIC. With pure luck, firing only two Heavy Large Lasers scores one hit... To the head! 16 pts and the MechWarrior is killed in action. It basically swung wide here. My Tomahawk kills the Feddie Zeus as well, but loses a leg in the process.

Turn 7, 8 saw the Wolves lose their Warhawk, but by that point, the Uratha was halfway down the map, with the Solitaire doing everything it could to stop it. Then, Jesse lost initiative and had to move first, resulting in a bad guess at the Uratha's next stopping point. With the Solitaire showing rear armor, and the Uratha having two Heavy Medium Lasers...

Endgame, the Solitaire falls and with it, the only chance of any 'Mech on the field stopping the core from being delivered into Wolf hands. Jesse's Stone Rhino shut itself down from massive overheating and was about to be made into swiss cheese by Sean's three 'Mech team. The Tomahawk and Gladiator/Executioner wouldn't be getting back up again any time soon. Only turn 9, but we let Sean roll for reinforcements anyway, and he didn't make it. The day belonged to the Wolves and it was glorious.

Great game for all three of us. Jesse is really getting all of the rules down hard and Sean proves once again that his knowledge of the game rivals my own. In the future, we'll probably end up doing more of these lopsided objective games because this was a hell of a lot of fun, until 330 am.


Couple from the Ghost Bear side.


~Fen







Thursday, June 25, 2015

Waterly Memorial/Sixth of June 2015 Recap

Any BattleTech player who has kept up with the game post-Clan Invasion knows all about the Word of Blake, and most likely knows why the Sixth of June is an important date in the fictional universe. For those that don't;

Tukayyid. A backwater Rasalhague world that saw the initial end of the Clan's invasion of the Inner Sphere. ComStar spent its ComGuard forces in an all or nothing fight against the combined might of the invaders, winning a 15 year peace, in 3052. Seeking to capitalize on this, Primus Myndo Waterly ordered mercenary forces and ComGuard units across the Inner Sphere, military might sent to garrison HyperPulse Generator stations on countless worlds, into action to shut down communication and by default, make ComStar the de facto ruler of the Sphere. Unfortunately for her, most of the Guard disobeyed the order and the so-called Operation: Scorpion failed. Precentor-Martial Anastasius Focht and Precentor Dieron Sharilar Mori assassinated Waterly, on the Sixth of June, 3052. They then announced a Reformation based on the writings of Jerome Blake that Focht "miraculously" found on Terra. Waterly loyalists, including much of ComStar ROM (intelligence branch) fled Terra and other postings, meeting up on Gibson in the Free World's League, to form the Word of Blake. Later, the Word's Precentor-Martial, Trent Arian, was also assassinated on the Sixth of June, and replaced by Cameron St-Jamais, a member of the Word's subgroup... the Sixth of June.


See where we're going here?

(Prior to the BT, we played a bunch of games of Magic and all hung out. That part was cool but unrelated.)

So we set up a gaming night with the express goal to get in as many games as possible. Utilizing two tables, we set up four separate mapsheets for players to one on one each other with teams of three 'Mechs @ 200 tons, minus five tons per Clan 'Mech. We had eleven different three-'Mech teams to chose from, with a 12 (the Word of Blake force) being picked after people arrived. My initial goal was to let people match up as they wanted to and pick their forces and whatnot from the prebuilt group. Things got a little crazy because of the amount of people that arrived vs how many were playing and we ran into our first snag - only myself and Sean are versed in the game well enough that we don't need any (or much) rule double checking and stuff. Because we had an odd number of people, I planned on sitting out the first round. So we ended up with Sean teaching Brett - Khaos Chevaliers vs Blood Spirit Iota Galaxy; Rachel and Tiffy - Word's Light of Mankind vs Marik's 19th Marik Militia; Jesse and Jer - Ghost Bear Tau Galaxy vs 26th Royal Tyran Mechanized. I was bouncing around making sure everyone had their 'Mechs, printing out record sheets if need be, and taking care of the other guests.

Then Rachel needed me to take over for her. It was getting kind of loud and we had people that wanted to play video games, so she went over onto that stuff, and I squared off with Tiffy. There was frustration because I was focusing on that game, and answering questions from the other table, as well as from Jesse/Jer's game. But we got through them all, more or less. Tiffy conceded her game to me as the amount of background noise was getting to be too much. Jer and Jesse had a brutal slugfest that saw, in the end, two headshot deaths and one CT death on Jer's side vs no losses for Jesse. The short range brutality was epic. Over on table two, Sean finally took down Brett, proving that experience definitely makes up for technology.

Once the initial games were done, almost everyone drifted to do something else. Sean and I matched up, however, Jade Falcons vs Wolves. It was a savage, three turn win for me, as I decapitated one 'Mech and blew through the CT of another (like three CT shots in a row) to push him into a concession. Then we started one more, Draconis Combine vs Kuroi Kaze that we "paused," took position pictures of, and will be finishing this weekend. It was into move-countermove by the time we stopped playing, at 3am.

All in all, it was a great night and a great time and I'm glad so many members of the 357th were there in one place. However, next time, rather than do individual games, we'll probably lower the total number of people over here to just the one's playing & match them into one or two team games. Seems like it would be easier for everyone to focus.

Nooooow, the pictures. These aren't in my normal turn to turn order but I also didn't take most of them. They give a good feel for what was up though.
















Tuesday, April 7, 2015

Trial of Possession, of Revenge, and of High Stakes

Once again, I have to apologize for the lack of updates. Unfortunately, much of what we've been doing has been posted on Facebook or Instagram, so it hasn't made it over here in a bit. To sum up a couple of our past games, though.

We had some serious Clan ruckus to start. A "team" four way Trial of Possession for a world on Clan Wolf's Periphery border. Jesse had his Ghost Bears in full gear, with a Stone Rhino, Wyvern IIC, and Mad Dog. Sean also brought a Stone Rhino, as well as a Nova and Hunchback IIC. Guest player Jen had 'Mech selection help from Sean, and ended up with a Turkina, a Cauldron-Born, and...something small. I actually don't remember what her third 'Mech was, as it died quickly. I'll get to that in a moment. I, of course, represented Clan Wolf well, with a Dire Wolf, Blood Reaper, and Hellion.

The initial plan was to divide into two sides - Wolf/Bear vs Falcon/Spirit. What we actually decided on once 'Mechs hit the field is that the winner of the Bear vs Blood Spirit fight would match with the winner of the Wolf vs Jade Falcon scrap. Then, to make it even more interesting, we added a house rule - lose a 'Mech, take a Jagerbomb. Now, I'm sure I don't have to tell anyone out there how bad an idea it is to mix drinking with BattleTech, especially when we were all drinking a bit, but it's a bad idea. As in, several hours to play three turns bad.


So what happened here is that on the Spirit/Bear side, a super lucky shot from Jesse's Stone Rhino head capped Sean's Stone Rhino, and then later took down his Nova. Whilst not losing a 'Mech. Which put the Hunchback IIC at a disadvantage, especially with blowing through UAC/20 rounds like hot cakes.

On the Wolf/Falcon end, the smallest Falcon 'Mech died on turn one, the Cauldron-Born died on turn three, the Turkina couldn't hit the Hellion but did damage the Dire Wolf a lot.

Because we were all getting soused (Jesse and Sean especially), we called it with a Ghost Wolf win over the Blood Falcon forces.

However, to paraphrase a quote from Patlabor 2, in the aftermath of an unjust peace lay the seeds for the next war...

So then we came to the Trial of Freebirthasskicking, aka Sean is really upset that Jesse beat him so badly that he wanted a rematch. And no teams this time to blame it on. I called total weight. Unfortunately, we had an unforeseen complication - one of Jesse's friends from Minnesota planned on surprising him by being here waiting. In his excitement, he ended up selecting far underweight and as the defender, he also chose the maps (which gave Sean the choice of map edge), which also did not end up in his favor.
Ghost Bears rocked the Stone Rhino, the Mad Dog, Solitaire, and Bear Cub. Blood Spirits brought a Kodiak, Timber Wolf, and a pair of Crimson Langurs. You see the problem here already?

The banter between the guys and our guest made the game pretty light hearted, but the Bears faced a daunting uphill battle against a seasoned veteran of multiple campaigns and pick up games.

Then it went downhill fast...

At which point Jesse tried self immolation to gather his warrior spirit...

But it did not help..

Jesse's Mad Dog takes three shots from Sean's Kodiak - two slugs of LB 20X and a medium laser all in the CT. Lots of boom. Bears call it being basically down two 'Mechs ('Dog and Solitaire). Sean, being who he is, took no pleasure from the win and is willing to give Jesse a rematch when he can focus more on the game. And also at a point where I pick the mapsheets and ensure both sides are matching tonnage. Just in case.

Now, part of the reason that updates have been so slow is that we'd planned on also starting a D&D chronicle, which we're still building characters for, and then I got back into playing Magic with Rachel, and also with Tiffy and Jer at some point, in exchange for the two of them playing more BattleTech. And with my upcoming marriage & family time stuff, my gaming time has severely been curtailed for right now. Look for more updates to be coming in the near future doh!

 






Tuesday, October 28, 2014

Operation Annwyn Rising - Unit Spotlight: Clan Blood Spirit

A Mech a Day - Day 79 - Blood Kite - battletech post - Imgur

BattleMech Y3 Facility
York, Clan Homeworlds

5 September 3067

"I bid the Carmine Guards."

Star Colonel Zane Schmitt's soft voice rarely carried over the din of his compatriots, but this one sentence alone was enough to quiet the gathering of Clan Blood Spirit's Bloodnamed warriors.

"Star Colonel, the established cutdown for this operation is a full Galaxy. Even if a single Cluster could take the targeted worlds, holding them would prove problematic. We cannot risk losing gains before they are adequately reinforced. Or would you risk the death of our Clan?"

The rebuke from his Clan's junior leader, saKhan Troy Boques, did nothing to diminish the rare smile on Schmitt's face. In fact, he was expecting his bid to be challenged immediately. Any sibko graduate could read the Khan's invasion outline, timetable, and minimum force requirements. What took a true strategic mind to read was the way in which much of the initial requirement could be circumvented entirely, or at least quickly.

The murmur of voices once again began to rise in support of the saKhan. Khan Karianna Schmitt, senior leader of the Blood Spirits, remained silent, urging her warrior to continue in his assessment.

"With due respect, my Khan, you are in err. We are the true inheritors of the great Kerensky's vision. We alone have followed His wisdom and for that, we have endured a hardship beyond any other Clan. We have been marginalized and pushed into the fringe of Clan society. To many, we are barely elevated above that of the Dark Caste. No, my Khan, failure would not be the death of our Clan. Failure would be the death of Kerensky's dream."

The silence was deafening. Not a warrior dared to breathe noticeably. The weight of the proposed operation and of Zane Schmitt's words pressed heavily upon the gathering.

"The Star Colonel speaks truth. I stand corrected. So tell us, then, what you can do with a single Cluster."

As Schmitt laid out his machinations, both Khans slowly shared his smile. Their acceptance and support was quick in coming.

Trial Grounds
Marshall, Clan Homeworlds

1 October 3067

The impressive light show of extended range large laser shots being traded lit up the night sky of Marshall. On one end, a fifty ton Crimson Langur OmniMech danced nimbly, relying on speed and the dogged determination of its pilot to dodge and weave the incoming fire. On the other, an eighty five ton Blood Kite BattleMech deftly maneuvered to turn successful hits into glancing blows. What had begun as a Trial of Possession, a Harvest Trial really, for a portion of Clan Fire Mandrill's Mattila-Carrol force, devolved into a personal duel between the two 'Mechs.

The remainder of two Binaries worth of Clan forces stood at the edges of the circle, watching their leaders tear into each other with a reckless abandon usually reserved for forces with a deep hatred of one another, not allies. Banter and wagers on a common frequency belied the ferocity of the battle.

Darting into shorter range, the Langur utilized its powerful targeting computer to lay accurate laser fire into the heart of the Blood Kite, adding paired heavy medium lasers to the extended range barrage. The Kite rocked backwards, but the MechWarrior at its controls was prepared for the onslaught, and responded by unleashing a hellstorm of long and short range missiles. Though the heat build up was intense, it had the desired result. The yellow and red parade scheme of the Crimson Langur was ruined, its armor melted in a dozen places.

Attempting to back peddle, hot cycling its weapons despite the risk, the Langur stumbled and lost the one advantage it held. Without speed and the ability to evade fire, the duel became far more one-sided. The Blood Kite contained a strategist, a tactician, a thinker known more for his skill at the planning session than on the field, but the outcome had been decided before Star Colonel Zane Schmitt climbed into his cockpit. Avoiding the Langur's battered head, the Kite emptied the last of its missile ammunition into the internal structure of its legs, severing them both at the knee.

"Yield, Amanda Carrol. This Trial is concluded. Welcome to Clan Blood Spirit."

Staging Point Alpha
Helghan Enclave, Colleen System, Clan Homeworlds

18 November 3067

Iota Galaxy Commander Zane Schmitt, architect of Operation: Annwyn Rising, slowly and methodically approaches a podium erected for this one moment, this moment that will be broadcast to all in-system ships and transmitted to allied forces throughout the Kerensky Cluster. Banners bearing the blood red teardrop insignia of Clan Blood Spirit flutter in the breeze kicked up by the exhaust of dozens of DropShips landing and departing. This moment of time, this small slice of existence, has been building for more than a decade. Since the Clans returned to the Inner Sphere, since the failed intervention during the Burrock Absorption, since the loss of the Great Refusal, since the founding of the Colleen System and the Star Adder invasion of York, it has been coming. This culmination of choices made since Nicholas Kerensky named the Blood Spirits for the esprit de corps of the original 800 founders. This is a moment where the entire course of a people's history will change and he will be there to spearhead it. To spearhead a return home. To take Khan Karianna Schmitt's vision and make it an undeniable reality.

Hundreds of warriors, thousands of the lower castes, below await his words. Trueborn and freeborn, MechWarrior and Elemental, Scientist and Laborer, Spirits all.

"My people...

Sons and daughters of Kerensky. For many years, we have been a broken Clan; shunned, oppressed and invaded by those we sought to escape!"

He pauses as the assemblage nods in agreement whilst shouting for death to their dishonorable enemies.

"Ten years ago, our Khan asked for time and that time was granted by you; the strength in my arm, the holders of our dream."

The roar of a Union DropShip leaving for orbit muffles the sounds of his warriors, but cannot compete fully with their volume.
 
"Our Founders embarked upon the greatest Exodus in the history of all mankind; an Exodus for freedom. The Kerensky Cluster became that freedom! To survive on these new worlds, we changed our bodies. At first, the reliance on iron womb technology weakened us. In fact, we were growing stronger. We were becoming... Superior.
 
In the time you have given me, I have rebuilt our Touman. I have rebuilt our strength. And I have rebuilt our pride!

Our enemies in the Homeworlds have been re-educated. We have given them new insight into our cause. On this day, we stand united once more. On this day, those driven to divide us, will hear our voice! On this day, we shall act as one and we shall be ignored no more!"

Breathlessly, he pauses again. He has them. He knows he has them.

"Defenders of Clan Blood Spirit, now is our time!"

This time, not even the engines of the DropShips can match the thunderous cacophony of the assemblage. 

As he steps out of the light, he feels an elation he has never experienced before. Each and every warrior, every scientist and technician, every merchant and laborer. Every single member of Clan Blood Spirit would fight and die and cleave a path straight to Terra if he so commanded. Galaxy Commander now, but soon Khan, and then ilKhan, Zane Schmitt feels the terrible weight of purpose pressing down upon him and finds it a sensation to which nothing in the universe could compare. He embraces it like a lover as he prepares to depart for the Inner Sphere.


(Scolar Visari, how I picture this entire scene adapted wholesale from the Killzone 1 intro.)

The Wars of Reaving book put the most logical end to the Blood Spirits that FM: Updates made available - their eventual destruction. The smallest, most isolationist of Kerensky's Clans, it was almost as if they were set up to die a dramatic death... It's an outcome I've never disagreed with, especially given how well it was written. That being said, I'm still left with a beast Iota Galaxy cluster-in-progress and, well, since the Horses have never been one of my favorites... Thus we have a moved up timetable for the Spirits colonization efforts in the Colleen system to 3062, and added the claiming of the command binary of the Mattila-Carrol Kindraa, along with the elite 61st Firestorm Cluster and newly formed 1st Fire Assault Cluster (and the Lola-III Rage) to form the core of a reconstituted Delta Galaxy. With Honor and Haven as a spring board, the Spirits get a jump on the Horse's invasion time table, throwing the BattleTech Universe into a different direction.

Prior to the start of a 5th SW/Jihad era Inner Sphere in Flames campaign, the Blood Spirit Iota and Delta Galaxies (with an elite cluster of Alpha) hit Clan Wolf's Periphery holdings in a Wars of Reaving style mini-campaign, securing a planetary beachhead vis a vis the canon "Hellion's Fury" campaign. Instead of Ice Hellion & Hell's Horses, I'm thinking Blood Spirit and Cloud Cobra (Wolf/Jade Falcon OZs respectively) with potentially shuffling CBS to the Ghost Bear Dominion so that the Horses can still hit Wolf. It'd be a tougher fight to get pretty much anything, but if they focus on the GB/Kurita border worlds, that'd make a bit of sense after the Great Refusal and Blood Spirit loss against the Genyosha (fiat). Little round 2 vs the Draconis Combine, eh?




CLAN BLOOD SPIRIT
TASK FORCE: ANNWYN

Unit Commander - (Iota)Galaxy Commander Zane Schmitt
Aide de Camp - (Delta)Galaxy Commander Amanda Carroll
Location - Noveaux Paris
, Deep Periphery

Carmine Guards Alpha Command Star

Blood Kite 2 – (Iota)Galaxy Commander Zane Schmitt
Stone Rhino 2
Direwolf H
Direwolf A
Kodiak 3

Alpha Surat Star
Blood Asp Prime
Warhawk H
Marauder IIC 2
Timberwolf D
Hunchback IIC

Carmine Guards Bravo Command Star
Crimson Langur A – (Zeta)Galaxy Commander Amanda Carroll
Crimson Langur Prime
Crimson Langur Prime
Crimson Langur Prime
Crimson Langur Prime

Bravo Striker Star
Ice Ferret Prime
Arctic Cheetah H
Kit Fox H
Kit Fox H
Mist Lynx H


Bravo Elemental Star
Elemental Point Small Laser
Elemental Point Small Laser
Elemental Point Small Laser
Elemental Point Small Laser
Elemental Point Small Laser


Carmine Guards Charlie Command Star
Warhawk Prime
Blood Kite
Blood Kite
Blood Kite
Blood Kite


Charlie Lineholder Star
Shadow Cat Prime
Nova A
Hunchback IIC
Crimson Hawk
Adder Prime


Carmine Guards Delta Command Star
Hellbringer Prime

Crossbow Prime
Ice Ferret H
Storm Crow H
Jenner IIC

Delta Support Star
WVR-7H Wolverine II

MON-66GX Mongoose Gunslinger
MON-66GX Mongoose Gunslinger
UrbanMech IIC
Enyo Pursuit Tank
Enyo Pursuit Tank

Delta Salamander Star
Salamander Point Laser
Salamander Point Laser
Salamander Point Laser
Salamander Point Laser
Salamander Point Laser



ALPHA GALAXY, RED GUARDS

Unit Commander -  Star Colonel/Cloud Cobra ilChi Carmen Zadok
Aide de Camp - Star Commander Stefanie Polczyk
Location - Bazaar, Deep Periphery

Alpha Command Star
Direwolf H - Star Colonel Carmen Zadok
Blood Asp Prime
Blood Asp Prime
Gargoyle B
Timberwolf H

Alpha Battle Star
Kingfisher H -
Star Commander Stefanie Polczyk
Blood Asp A
Blood Asp A
Spirit Walker A
Spirit Walker A


Alpha Sweep Star
Crossbow H
Coyotl Prime
Nova H
Hellion B
Night Chanter A


Bravo Comand Star
Turkina A

(Kingfisher C)
Kingfisher H
Rifleman IIC 3
Night Gyr H

Bravo Battle Star

Crimson Langur Prime
Crimson Langur Prime

Ebon Jaguar H
Black Lanner H
Huntsman H

Bravo Strike Star
Battle Cobra H
Clint IIC
Clint IIC
Arctic Cheetah H
Jenner IIC
 
Charlie Command Star
(Blood Kite)
(Septicemia) Prime
(Osteon) Prime
(Cephalus) D
(ProtoMech A)
(ProtoMech B)
(ProtoMech C)
(ProtoMech D)
(ProtoMech E)


Charlie Assault Star

Annihilator C2 - 
Atlas C2
Guillotine IIC
Archer C
Archer C

Charlie Battle Star

PLG-3Z Pillager
TDK-7X Thunderhawk
Hoplite C
(Spartan C)
Shogun C

Delta Command Star (P)
(Mars
Mars
Donar
Donar
Joust
Joust
Epona
Epona
Athena
Athena)

Delta Beta Star (M)
Morrigu
Morrigu
Ares
Ares
Asshur
Asshur
Shamash
Shamash
Svantovit
Svantovit

Delta Charlie Star (P)

Demolisher C
Demolisher C
SRM Carrier C
SRM Carrier C
Von Luckner (Royal)
Von Luckner (Royal)
Pike C
Pike C
Pike C
Pike C

Echo

Some kinda infantry, probably just 75 Elementals

Note - ilChi Carmen Zadok is responsible for coordinating joint actions and trials between the Blood Spirits and Cloud Cobras as Operation: Annwyn Rising swings into full effect.

Note 2 - Khan Schmitt's Trial of Refusal Star can be built out of this to fight Hohiro's Genyosha detachment, if one so chose. It's almost impossible for the Genyosha to win though, despite my enjoyment of Hohiro, without significant luck or writer fiat. 

Trial of Refusal Star
Blood Kite - Khan Karianna Schmitt (2/0)
Battle Cobra B - saKhan Troy Boques (2/1)
Kingfisher C - MechWarrior Matthius (2/3)
Kingfisher A - MechWarrior Jason Keller (1/2)
Crossbow A - MechWarrior Norris (3/3)