3rd Crucis Lancers
Promised myself I'd never do this, but I lie to me. And in my green phase, I came up with the below. My thought process here was that as a unit constantly referred to as "Medium Weight" or "Medium-Heavy" composition, I'd essentially break my companies down into a 1-5-5-1 format, or average 1 Assault, 5 Heavy, 5 Medium, 1 Light per company. It's still up in the air if I'll add a 10th/command lance, but if I do, I'll change my average just a little by building a TL 1-1-1-1 in there. Total would be 3A, 15H, 15M, 3L or 4A, 16H, 16M, 4L depending. Or I may adjust and go to a 4-14-14-4 if I don't do a command lance & then add back those two heavies and two mediums at a later date if so. We shall see, we shall see.
I generally have a force building rule of a max three examples of any one chassis type, excepting Clan Blood Spirit where I'll regularly throw four Blood Kites, Blood Asps, or Crimson Langurs into a formation. Blackjacks and Enforcers are so commonplace for a varied-era Davion force that it'd feel weird not to load heavy on them.
Unit Commander - Major Poopypants Fancyname
Aide de Camp -
Location - Somewhere on the Cappie border, it's all hush-hush
Detachment Assaults (Max 3/4) 2
Devastator
Templar
Detachment Heavies (Max 15/16) 11
Battle Axe
Thunderbolt
Thunderbolt NAIS
Caesar
JagerMech
JagerMech
Axman
Thanatos
Falconer
Argus
Argus
Detachment Mediums (Max 15/16) 11
Blackjack
Blackjack
Blackjack
Clint
Dervish
Dervish
Enforcer
Enforcer
Hellspawn
Hermes D
Legionnaire
Detachment Lights (Max 3/4) 4
Gunsmith
Javelin
Spector
Valkyrie